1.
Coach led
2.
Proved instruction to athletes
3.
Feeback pertains to the indivdual athlete
4.
Drills as with feedback , pertains to the individual athlete
5.
Breakdown dreill for indivdual skill improvement
6.
Each skill chunked into smller parts of the one skill
7.
Focus on repition and perfect techniques
8.
Avoid competition until individual skills perfected
Practice Defined
There is some debate over the "old school" coach versus today's more progressive or contemporary coach. If we base outcomes as purely wins and losses, both have high degrees of success. One might argue that if we measure success over time, traditional coaching has a far bigger breadth of achievement simply because it's been used longer. Society has become more self-aware. We deal with feelings and emotions more now than in any other time in athletics. More research was undertaken and the development of sport psychology is found in many disciplines. I gage the feasible relevance of novelties by the investments made by pioneers of their respective industries. Professional sports understand that the more accomplished the player's mind and well being, the better the performance and therefore the outcome. This is a complete topic of its own but it does inform us that that much time and effort was and is and place on improving abilities by optimizing practices. I equate the field of school education to that of coaching. Ultimately it is all learning and education already possesses studies and research in brain-based learning. This creates a basis for newly defined practices.
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Criteria based on:
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Standing, R., & Maulder, P. (2019). The Effectiveness of Progressive and Traditional Coaching Strategies to Improve Sprint and Jump Performance Across Varying Levels of Maturation within a General Youth Population. Sports, 7(8), 186. doi:10.3390/sports7080186
1.
Coach & athlete collaberation
2.
Experiential learning through discovery
3.
Ongoing feedback and self reflection
4.
Interaction, communication and relationships are a priority.
5.
Athlete directed problem solving.
6.
Competitions within the group.
7.
Game scenerios introduced early.